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have a chance to win the knave or such as a double-six, five, four, &c, ten.

Sometimes, when two persons play, 93. Domino. DESCRIPTION OF they take each only seven pieces, and THE GAME.—This game is played bytwo agree to play or draw, i. e., when one or four persons, with twenty-eight pieces cannot come in, or pair the pieces upon of oblong ivory, plain at the back, but the board at the end unmatched, he on the face divided by a black line in then is to draw from the fourteen pieces the middle, and indented with spots, in stock till he find one to suit. from one to a double-six, which pieces

95. Loo. — DESCRIPTION OF THE are a double-blank, ace-blank, double-GAME.—Loo, or lue, is subdivided into ace, deuce-blank, deuce-ace, double- limited and unlimited loo; it is a game deuce, trois-blank, trois-ace, trois-deuce, the complete knowledge of which can double-trois, four-blank, four-ace, four- easily be acquired, and is played two deuce, four trois, double-four, five- ways, both with five and three cards, blank, five-ace, five-deuce, five-trois, though most commonly with five dealt five-four, double-five, six-blank, six- from a whole pack, either first three ace, six-deuce, six-trois, six-four, six- and then two, or by one at a time. five, and double-six, Sometimes a Several persons may play together, but double set is played with, of which the greatest number can be admitted double-twelve is the highest.

when with three cards only, 94. METHOD OF PLAYING DOMI- 96. METHOD OF PLAYING L00.--After NOES. — At the commencement of the five cards have been given to each player game the dominoes are well mixed another is turned up for trump; the together, with their faces upon the knave of clubs generally, or sometimes table. Each person draws one, and if the knave of the trump suit, as agreed four play, those who choose the two upon, is the highest card, and is styled highest are partners against those who pam; the ace of trumps is next in take the two lowest ; drawing the value, and the rest in succession, as at latter also serves to determine who is whist. Each player has the liberty of to lay down the first piece, which is changing for others, from the pack, all reckoned a great advantage. After- or any of the five cards dealt, or of wards each

player takes seven pieces at throwing up the hand, in order to escape random. The eldest hand having laid being looed. Those who play their cards, down one, the next must pair him at either with or without changing, and do either end of the piece he may choose, not gain a trick, are looed; as is likeaccording to the number of pips, or wise the case with all who have stood the blank in the compartment of the the game, when a flush or flushes occur; piece; but whenever any one cannot and each, excepting any player holding match the part, either of the domino pam, of an inferior flush, is required to last put down, or of that unpaired at deposit a stake, to be given to the perthe other end of the row, then he says son who sweeps the board, or divided Go;” and the next is at liberty to play: among the winners at the ensuing Thus they play alternately, either until deal, according to the tricks which may one party has played all his pieces, and then be made. For instance, if every thereby won the game, or till the game one at dealing stakes half-a-crown, the be blocked ; that is, when neither party tricks are entitled to sixpence apiece, can play, by matching the pieces where and whoever is looed must put down unpaired at either end; then that party half-a-crown, exelusive of the deal: wins who has the smallest number of sometimes it is settled that each person pips on the pieces remaining in their looed shall pay a sum equal to what possession. It is to the advantage of happens to be on the table at the time. every player to dispossess himself as Five cards of a suit, or four with pam, early as possible of the heavy pieces, compose a flush, which sweeps the




thrown up.

ties say,

board, and yields only to a superior ner, and vice versa.

The two persons flush, or the elder hand. When the who have received their partners' cards ace of trumps is led, it is usual to say, play the game, previously discarding Pam, be civil ;" the holder of which their worst card for the one they have last-mentioned card is then expected to received from their partners. The game let the ace pass. When loo is played then proceeds as at two-handed put. with three cards, they are dealt by one 100. LAWS OF Put.-i. When the at a time, pam is omitted, and the cards dealer accidentally discovers any of his are not exchanged, nor permitted to be adversary's cards, the adversary may

demand a new deal. 97. Put. — The game of put is ii. When the dealer discovers any of played with an entire pack of cards, his own cards in dealing, he must abide generally by two, but sometimes by four by the deal. persons. At this game the cards have üi. When a faced card is discovered a different value from all others. The during the deal, the cards must be rebest card in the pack is a trois, or three; shuffled, and dealt again. the next a deuce, or two; then come in iv. If the dealer give his adversary rotation, as at other games, the ace, more cards than are necessary, the adking, queen, knave, ten, &c. The dealer versary may call a fresh deal, or suffer distributes three cards to each player, the dealer to draw the extra cards from by one at a time; whoever cuts the his hand. lowest card has the deal, and five points v. If the dealer give himself more make the game, except when both par- cards than are his due, the adversary

" I put-for then the score is may add a point to his game, and call at an end, and the contest is determined a fresh deal if he pleases, or draw the in favour of that party who may win two extra cards from the dealer's hand. tricks out of three. When it happens vi. No bystander must interfere, unthat each player has won a trick, and der penalty of paying the stakes. the third is a tie—that is, covered by a vii. Either party saying, I putcard of equal value—the whole goes that is, “I play,”—cannot retract, but for nothing, and the game must begin must abide the event of the game, or

pay the stakes. 98. Two - HANDED Put. The 101. Speculation is a noisy round eldest hand should play a card; and game, at which several may play, using whether the adversary pass it, win it, a complete pack of cards, bearing the or tie it, you have a right to say, “ I same import as at whist, with fish or put,or place your cards on the pack. counters, on which such a value is fixed If you accept the first and your oppo- as the company may agree. The highest nent decline the challenge, you score trump in each deal wins the pool; and one : if you prefer the latter, your ad- whenever it happens that not one is versary gains a point; but if, before he dealt, then the company pool again, and play, your opponent says, " I put,” and the event is decided by the succeeding you do not choose to see him, he is enti- coup. After determining the deal, &c., tled to add one to his score. It is some- the dealer pools six fish, and every

other times good play to say, "I put," before player four; then three cards are given to you play a card : this depends on the each, by one at a time, and another turned nature of your hand.

up for trump. The cards are not to be 99. FOUR - HANDED Put. Each looked at, except in this manner: The party has a partner, and when three eldest hand shows the uppermost card, cards are dealt to each, one of the players which, if a trump, the company may gives his partner his best card, and speculate on, or bid for--the highest throws the other two away: the dealer bidder buying and paying for it, prois at liberty to do the same to his part- vided the price offered be approved of





King and Knave.

King and Queen.


by the seller. After this is settled, if of cards, by any number of persons from the first card does not prove a trump, five to fourteen. It consists of five then the next eldest is to show the upper- chances, usually marked on a board, or most card, and so on—the company sheet of paper, as follows:-speculating as they please, till all are

Best. discovered, when the possessor of the The Ace of Diamonds turned up. highest trump, whether by purchase or otherwise, gains the pool. To play at

INTRIGUE; speculation well, a recollection only is requisite of what superior cards of that

ов, particular suit have appeared in the preceding deals, and calculating the pro

QUEEN AND KNAVE. bability of the trump offered proving the highest in the deal then undetermined.

78848!H OLL 102. Connexions.—Three or four

"BI! persons may play at this game. If This game is generally played with the former number, ten cards each are counters, and the dealer puts what he to be given; but if the latter, only pleases on each or any chance, the other eight are dealt, and bear the same im- players depositing each the same quanport as at whist, except that diamonds tity, except one-that is, when the are always trumps. The connexions dealer stakes twelve, the rest of the are formed as follows:

company lay down eleven each.

After i. By the two black aces.

this, two cards are dealt round to every ii. The ace of spades and king of one, beginning on the left; then to each hearts.

person one other card, which is turned ü. The ace of clubs and king of up, and he who so happens to get the hearts.

ace of diamonds sweeps all. If it be not FOR THE FIRST CONNEXION, 2s. are turned up, then each player shows his drawn from the pool ; for the second, hand; and any of them having matri1s.; for the third, and by the winner mony, intrigue, &c., takes the counters of the majority in tricks, 6d. each is on that point; and when two or more taken. These sums are supposing gold people happen to have a similar comstaked: when only silver is pooled, bination, the oldest band has the preferthen pence are drawn. A trump played ence; and, should any chance not be in any round where there is a connexion gained, it stands over to the next deal. wins the trick, otherwise it is gained - Observe : The ace of diamonds turned by the player of the first card of con- up takes the whole pool, but when in nexions; and, after a connexion, any hand ranks only as any other ace; and following player may trump without is not turned up, nor any ace in hand, incurring a revoke; and also, whatever then the king, or next superior card, suit may be led, the person holding a wins the chance styled best. card of connexion is at liberty to play 104. Pope Joan.-Pope, a game the same; but the others must, if pos- somewhat similar to that of matrimony, sible, follow suit, unless one of them is played by a number of people, who can answer the connexion, which should generally use a board painted for this be done in preference. No money can purpose, which may be purchased at be drawn till the hands are finished; most turners' or toy shops. The eight then the possessors of the connexions of diamonds must first be taken from are to take first, according to precedence, the pack, and after settling the deal, and those having the majority of tricks shuffling, &c., the dealer dresses the take last.

board, by putting fish, counters, or 103. Matrimony.-The game of other stakes, one each to ace, king, matrimony is played with an entire pack queen, knave, and game; two to ma



trimony, two to intrigue, and six to the ceeding deal; but in all such cases the nine of diamonds, styled Pope. This stakes are to remain for future deterdressing is, in some companies, at the mination. This game only requires a individual expense of the dealer, though, little attention to recollect what stops in others, the players contribute two have been made in the course of the stakes apiece towards the same. The play; as, for instance, if a player begin cards are next to be dealt round equally by laying down the eight of clubs, then to every player, one turned up for the seven in another hand forms a trump, and about six or eight left in stop, whenever that suit be led from the stock to form stops; as, for example, any lower card; or the holder, when if the ten of spades be turned up, the eldest, may safely lay it down, in order nine consequently becomes a stop; the to clear his hand. four kings, and the seven of diamonds, 105. Cassino.-The game of casare always fixed stops, and the dealer sino is played with an entire pack of is the only person permitted, in the cards, generally by four persons, but course of the game, to refer occasionally sometimes by three, and often by two. to the stock for information what other 106. TERMS USED

IN are stops in their respective deals. i. Great Cassino, the ten of diamonds, If either ace, king, queen, or knave which reckons for two points. happen to be the turned-up trump, the ii. Little Cassino, the two of spades, dealer may take whatever is deposited which reckons for one point. on that head; but when pope be turned ii. The Cards is when you have a up, the dealer is entitled both to that greater share than your adversary, and and the game, besides a stake for every reckons for three points. card dealt to each player. Unless the iv. The Spades is when you have the game be determined by pope being majority of that suit, and reckons for turned up, the eldest hand must begin one point. by playing out as many cards as pos- V. The Aces : each of which reckons sible; first the stops, then pope, if he for one point. have it, and afterwards the lowest card vi. Lurched is when your adversary of his longest suit, particularly an ace, has won the game before you have for that never can be led through; the gained six points. other players are to follow, when they In some deals at this game it may so can, in sequence of the same suit, till a happen that neither party win anystop occurs, and the party having the thing, as the points are not set up stop thereby becomes eldest hand, and according to the tricks, &c., obtained, is to lead accordingly; and so on, until but the smaller number is constantly some person parts with all his cards, by subtracted from the larger, both in which he wins the pool (game), and cards and points ; and if they both becomes entitled besides to a stake for prove equal, the game commences again, every card not played by the others, and the deal goes on in rotation. When except from any one holding pope, three persons play at this game, the which excuses him from paying ; but two lowest add their points together, if pope has been played, then the party and subtract from the highest ; but having held it is not excused. King when their two numbers together either and queen form what is denominated amount to or exceed the highest, then matrimony ; queen and knave make neither party scores. intrigue, when in the same hand; but 107. LAWS OF CASSINO.-i. The neither these, nor ace, king, queen, deal and partners are determined by knave, or pope, entitle the holder to cutting, as at whist, and the dealer the stakes deposited thereon, unless gives four cards, by one at a time, to played out; and no claim can be allowed every player, and either regularly as after the board be dressed for the suc- he deals, or by one, two, three, or four

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at a time, lays four more, face upwards, or youngest hand, should collect those upon the board, and, after the first cards that have been played, and shuffle them are played, four others are to be dealt together, ready for the dealer, against to each person, until the pack be con- the period when he shall have discluded; but it is only in the first deal tributed the whole pack. The dealer that any cards are to be turned up. is first to give two cards, by one at a

ii. The deal is not lost when a card is time, to each player, including himself; faced by the dealer, unless in the first then to ask every person in rotation, round, before any of the four cards are beginning with the eldest hand on the turned up upon the table; but if a left, whether he stands or chooses card happen to be faced in the pack, another card, which, if required, must before any of the said four be turned be given from off the top of the pack, up, then the deal must be begun again. and afterwards another, or more, if

ii. Any person playing with less desired, till the points of the additional than four cards must abide by the loss; card or cards, added to those dealt, and should a card be found under the exceed or make twenty-one exactly, or table, the player whose number is such a number less than twenty-one as deficient is to take the same.

may be judged proper to stand upon. iv. Each person plays one card at a But when the points exceed twentytime, with which he may not only take one, then the cards of that individual at once every card of the same denomi- player are to be thrown up directly, nation upon the table, but likewise all and the stakes to be paid to the dealer, that will combine therewith; as, for who also is, in turn, entitled to draw instance, a ten takes not only every ten, additional cards; and, on taking a but also nine and ace, eight and deuce, Vingt-un, is to receive double stakes seven and three, six and four, or two from all who stand the game, except fives; and if he clear the board before such other players, likewise having the conclusion of the game, he is to twenty-one, between whom it is thereby score a point; and whenever any player a drawn game; and when any adversary cannot pair or combine, then he is to has a Vingt-un, and the dealer not, then put down a card.

the opponent so having twenty-one, V. The tricks are not to be counted wins double stakes from him. In other before all the cards are played ; nor may cases, except a natural Vingt-un hapany trick but that last won be looked pen, the dealer pays single stakes to all at, as every mistake must be challenged whose numbers under twenty-one are immediately.

higher than his own, and receives from vi. After all the pack is dealt out, those who have lower numbers; but the player who obtains the last trick nothing is paid or received by such sweeps all the cards then remaining players as have similar numbers to the unmatched upon the table.

dealer; and when the dealer draws 108. Vingt-un.-DESCRIPTION OF more than twenty-one, he is to pay to THE GAME. The game of Vingt-un, all who have not thrown up. or twenty-one, may be played by two 110. NATURAL VINGT-UN.—Twentyor more persons; and, as the deal is one, whensoever dealt in the first inadvantageous, and often continues long stance, is styled a Natural Vingt-un, it with the same person, it is usual to should be declared immediately, and determine it at the commencement by entitles the possessor to the deal, beturning up the first ace, or any other sides double stakes from all the players, mode that may be agreed upon.

unless there shall be more than one 109. METHOD OF PLAYING VINGT- natural Vingt-un; in which case, the UN.—The cards must all be dealt out younger hand or hands having the in succession, unless a natural Vingt-un same, are excused from paying to the occur, and in the meantime the pone, eldest, who takes the deal of course.

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