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IGNORANCE TALKS LOUD;
Observe : An ace may be reckoned
Clubs and Spades. Hearts and Diamonds. either as eleven or one; every court- King.
Six. King. Three. card is counted as ten, and the rest of Queen. Five. Queen. Four.
Knave. the pack according to their points.
Four. Knave. Five. 111. THE ODDS OF NATURAL VINGT- Seven. Three. Deuce. Six. ON merely depend upon the average
11 in all.
12 in all. number of cards likely to come under 115. (ü.) WHEN NOT TRUMPS:or exceed twenty-one: for example, if Clubs and Spades. Hearts and Diamonds. those in hand make fourteen exactly, it King. Five. King. Three. is seven to six that the one next drawn Queen. Four. Queen. Four. does not make the number of points Knave. Three. Knave.
Five. above twenty-one; but if the points be Seven. Deuce. Ace. Six. fifteen, it is seven to six against that Six.
Deuce. Seven. hand: yet it would not, therefore, 9 in all.
10 in all. always be prudent to stand at fifteen, 116. FROM THESE TABLES IT WILL for as the ace may be calculated both BE OBSERVED that spadille and basto ways, it is rather above an even bet are always trumps; and that the red that the adversary's two first cards suits have one trump more than the amount to more than fourteen. A black,—the former twelve, and the latter natural Vingt-un may be expected once only eleven. in seven coups when two, and twice 117. A TRUMP CALLBD MANILLE, in seven when four people play, and so between spadille and basto, is in black on, according to the number of players. the deuce, and in red the seven ; they
112. Quadrille. — The game of are the second cards when trumps, and Quadrille is played by four persons, the last in their respective suits when and the number of cards required is not trumps. Example: the deuce of forty; the four tens, nines, and eights spades being second trump when they being discarded from the pack. The are trumps, and the lowest card when deal is made by distributing the cards clubs, hearts, or diamonds are trumps, to each player, three at a time for two and so of the rest. rounds, and four at a time for one 118. PUNTO IS THE ACE OF HEARTS round; commencing with the right- or diamonds, which is above the king, hand player, who is eldest hand. The and the fourth trump, when either of trump is made by the person who those suits are trumps; but is below plays, with or without calling, by the knave, and ace of diamonds and naming spades, clubs, diamonds, or hearts when they are not trumps. The hearts, and the suit so named becomes two of hearts or diamonds is always trumps.
superior to the three;. the three to the 113. The Two FOLLOWING TABLES four; the four to the five; and the five will show the rank and order of the to the six: the six is only superior to the cards, when trumps or when not so. seven when it is not trumps, for when 114. (i.) WHEN TRUMPS :
the seven is manille, it is the second Clubs and Spades. Hearts and Diamonds. trump. Spadille, the ace of Spadille, the ace of 119. THERE ARE THREE MATADORES, spades. spades.
viz., spadille, manille, and basto; whose Manille, the seven privilege is, when the player has no Manille, the deuce
of hearts or of other trumps but them, and trumps are of spades or of
diamonds. led, he is not obliged to play them, but clubs.
Basto, the ace of may play what card he thinks proper, Basto, the ace of clubs.
provided, however, that the trump led clubs.
Punto, the ace or is of an inferior value; but if spadille
hearts or of dia- should be led, he that has manille or monds.
basto only is compelled to lead it, which
KNOWLEDGE IS MODEST, CAUTIOUS, AND PURE;
is the case with basto in respect to manille, the superior matadore always forcing the inferior.
120. TERMS USED IN QUADRILLE. i. To ask leave is to ask leave to play with a partner, by calling a king.
ii. Basto is the ace of clubs, and always the third best trump
iii. Bast is a penalty incurred by not winning when you stand your game, or by renouncing; in which cases you pay as many counters as are down.
iv. Cheville is being between the eldest hand and the dealer.
v. Codille is when those who defend the pool make more tricks than those who defend the game, which is called winning the codille.
vi. Consolation is a claim to the game, always paid by those who lose, whether by codille or demise.
vii. Devole is when he who stands the game makes no trick.
viii. Double is to play for double stakes, with regard to the game, the consolation, the sans prendre, the matadores, and the devole.
ix. Force. The ombre is said to be forced when a strong trumpis played for the adversary to over-trump. He is, likewise, said to be forced when he asks leave, and one of the other players obliges him to play sans prendre; or pass, by offering to play sans prendre.
x. Forced spadille is, when all have passed, he who has spadille is obliged to play it.
xi. Forced sans prendre is when, having asked leave, one of the players offers to play alone, in which case you are obliged to play alone or pass.
xii. Friend is the player who has the king called.
xiii. Impasse. To make the impasse is when, being in cheville, the knave of a suit is played, of which the player has the king.
xiv. Manille is, in black, the deuce of spades or clubs; in red, the seven of hearts or diamonds, and is always the second best trump.
xv. Mark means the fish put down by the dealer.
xvi. Mille is a mark of ivory which is sometimes used, and stands for ten fish.
xvii. Matadores, or matts, are spadille, manille, and basto, which are always the three best trumps. False matadores are any sequence of trumps, following the matadores regularly.
xviii. Ombre is the name given to him who stands the game, by calling or playing sans appeler, or sans prendre.
xix. Party is the duration of the game, according to the number of tours agreed to be played.
xx. Pass is the term used when you have not either a hand to play alone, or with calling a king.
xxi. Ponto, or Punto, is the ace of diamonds, when diamonds are trumps; or hearts, when they are trumps, and is then the fourth trump.
xxii. Pool. The pool consists of the fishes which are staked for the deals, or the counters put down by the players, or the basts which go to the game. To defend the pool is to be against him who stands the game.
xxiii. Prise is the number of fish or counters given to each player at the commencement of the game.
xxiv. Régle is the order to be observed at the game.
XXV. Remise is when they who stand the game do not make more tricks than they who defend the pool, and then they lose by remise.
xxvi. Renounce is not to play in the suit led when you have it; likewise, when, not having any of the suit led, you win with a card that is the only one you have of that suit in which you play. xxvii. Reprise is synonymous with party.
xxviii. Report is synonymous with reprise and party.
xxix. Roi rendu is the king surrendered when called and given to the ombre, for which he pays a fish; in which case, the person to whom the game is given up must win the game alone.
XXX. Spadille is the ace of spades. which is always the best trump.
IGNORANCE BOASTFUL, CONCEITED, AND SURE.
xxxi. Sans appeler is playing with unless the youngest hand and the rest out calling a king.
have passed. xxxii. Sans prendre is erroneously xi. If any person play out of his used for sans appeler, meaning the turn, the card may be called at any time,
or the adversary may call a suit. xxxii. Tenace is to wait with two xii. If the person who won the sixth trumps that must make when he who trick play the seventh card, he must has two others is obliged to lead, such play the vole. as the two black aces against manille or xiii. If you have four kings, you may punto.
call a queen to one of your kings, or call xxxiv. Tours are the counters, which one of your kings; but you must not they who win put down, to mark the call the queen of trumps. number of coups played.
xiv. If a card be separated from the xxxv. Vole is to get all the tricks, rest, and it is seen, it must be played if either with a friend or alone, sans the adverse party has seen it, unless prendre, or declared at the first of the the person who separated it play sans deal.
prendre. 121. Laws OP QUADRILLE. — i. xv. If the king called, or his mated The cards are to be dealt by fours and queen, play out of turn, no vole can be threes, and in no other manner.
The played. dealer is at liberty to begin by four or xvi. No one is to be basted for a rethree. If in dealing there is a faced nounce unless the trick be turned and card, there must be a new deal, unless quitted; and if any person renounce it is the last card.
and it is discovered, if the player should ii. If there are too many or too few happen to be basted by such renounce, . cards, it is also a new deal.
all the parties are to take up their cards iii. No penalty is inflicted for dealing and play them over again. wrong, but the dealer must deal again. xvii. Forced spadille is not obliged to
iv. He who has asked leave is obliged make three tricks. to play.
xviii. The person who undertakes to v. No one should play out of his play the vole has the preference of turn: if, however, he does, he is not playing before him who offers to play basted for it, but the card played may sans prendre. be called at any time in that deal, pro- xix. The player is entitled to know vided it does not cause à revoke; or who is his king called, before he deeither of the adversaries may demand clares for the vole. the partner of him who played out of xx. When six tricks are won, the perhis turn, or his own partner, to play any son who won the sixth must say, “I suit he thinks fit.
play (or, do not play) the vole ;” or “ I vi. No matadore can be forced but by ask ;” and no more. a superior matt; but the superior forces xxi. He who has passed once has no the inferior, when led by the first player. right to play after, unless he has spa
vii. Whoever names any suit for dille; and he who asks must play, untrumps must abide by it, even though it less somebody else play sans prendre. should happen to be his worst suit. xxii. If the players show their cards
viii. If you play with eleven cards before they have won six tricks, they you are basted.
ix. If you play sans prendre or have xxiii. Whoever has asked leave canmatadores, you are to demand them not play sans prendre, unless he be before the next dealer has finished his forced. deal, otherwise you lose the benefit. xxiv. Any person may look at the
x. If any one name his trump with- tricks when he is to lead. out asking leave, he must play alone, xxv. Whoever, playing for a vole,
may be called.
RE NOT THE FIRST BY WHOM THE NEW IS TRIED;
loses it, has a right to stakes, sans prendre, and matadores.
xxvi. Forced spadille cannot play for the vole.
xxvii. If any person discover his game he cannot play the vole.
xxviii. No one is to declare how many trumps are out.
xxix. He who plays and does not win three tricks, is basted alone, unless forced spadille.
XXX. If there are two cards of a sort, it is a void deal, if discovered before the deal is played out.
122. RULES FOR LEARNERS.-t. When you are the ombre, and your friend leads from a matt, play your best trump, and then lead the next best the first opportunity.
ii. If you possess all the trumps continue to lead them, except you hold certain other winning cards.
iii. If all the other matts are not revealed by the time you have six tricks, do not run a risk in playing for the vole. iv. When you are the friend called, and hold only a matt, lead it; but if it be guarded by a small trump, lead that. But when the ombre is last player, lead the best trump you possess.
v. Punto in red, or king of trumps in black, are good cards to lead when you are best; and should either of them succeed, then play a small trump.
vi. If the ombre lead to discover his friend, and you have king, queen, and knave, put on the knave.
vii. Preserve the suit called, whether friend or foe.
viii. When playing against a lone hand, never lead a king unless you have the queen; nor change the suit: and prevent, if possible, the ombre from being last player.
ix. You are to call your strongest suits, except you have a queen guarded; and if elder hand, you have a better chance than middle hand.
x. A good player may play a weaker game, either elder or younger, than middle hand.
123. Quinze. - DESCRIPTION OF THE GAME.-Quinze is of French origin,
and is so called from fifteen being the number to count out. It is usually played by two persons only, and is much admired for its simplicity and fairness, as it depends entirely upon chance, is soon decided, and does not require that attention which most other games do. It is, therefore, particularly calculated for those who love to sport upon an equal chance.
METHOD OF PLAYING.-The cards must be shuffled by the two players, and when they have cut for deal (which falls to the lot of him who cuts the lowest), the dealer has the liberty at this, as well as all other games, to shuffle them again. When this is done, the adversary cuts them; after which, the dealer gives one card to his opponent, and one to himself. Should the dealer's adversary not approve of his card, he is entitled to have as many cards given to him, one after the other, as will make fifteen, or come nearest to that number; which are usually given from the top of the pack: for example-if he should have a deuce, and draw a five, which amounts to seven, he must continue going on, in expectation of coming nearer to fifteen. If he draw an eight, which will make just fifteen, he, as being eldest hand, is sure of winning the game. But if he overdraw himself, and make more than fifteen, he loses, unless the dealer should happen to do the same; which circumstance constitutes a drawn game; and the stakes are consequently doubled. In this manner they persevere, until one of them has won the game, by standing and being nearest to fifteen. At the end of each game the cards are packed and shuffled, and the players again cut for deal. The advantage is invariably on the side of the elder hand.
124. Quadrilles. THE FIRST SET. First Figure, Le Pantalon.-Right and left. Balancez to partners; turn
partners. Ladies chain. Half promenade; half right and left. (Four times.)-Second Figure, L' Eté.-Leading lady and opposite gentleman advance and retire; chassez to right and left:
NOR YET THE LAST TO CAST THE OLD ASIDE.
cross over to each other's places; chassez to right and left. Balancez and turn partners. (Four times.) Or Double L'Eté.—Both couples advance and retire at the same time; cross over: advance and retire again; cross to places. Balancez and turn partners. (Four times.) Third Figure, La Poule.-Leading lady and opposite gentleman cross over, giving right hands; recross, giving left hands, and fall in a line. Set four in a line; half promenade. Advance two, and retire (twice). Advance four, and retire; half right and left. (Four times.) Fourth Figure, Trenise.-The first couple advance and retire twice, the lady remaining on the opposite side; the two ladies go round the first gentleman, who advances up the centre; balancez and turn_hands. (Four times.) Fifth Figure, La Pastorale. The leading couple advance twice, leaving the lady opposite the second time. The three advance and retire twice. The leading gentleman advance and set. Hands four half round; half right and left.* (Four times.) Sixth Figure, Galop Finale.Top and bottom couples galopade quite round each other. Advance and retire; four advance again, and change the gentlemen. Ladies' chain. Advance and retire four, and regain your partners in your places. The fourth time all galopade for an unlimited period. (Four times.) Or, All galopade or promenade, eight bars. Advance four en galop oblique, and retire, then half promenade, eight bars. Advance four, retire, and return to places with the half promenade, eight bars. Ladies' chain, eight bars. Repeated by the side couples, then by the top and bottom, and lastly by the side couples, finishing with grand promenade.
125. LANCERS.-i. La Rose.-First gentleman and opposite lady advance and set-turn with both hands, retiring to places-return, leading outside-set and turn at corners. ii. La Lodoiska. -First couple advance twice, leaving the lady in the centre set in the
centre turn to places-all advance in two lines-all turn partners. iii. La Dorset.-First lady advance and stop, then the opposite gentleman—both retire, turning round-ladies' hands across half round, and turn the opposite gentlemen with left hands-repeat back to places, and turn partners with left hands. iv. L'Etoile. First couple set to couple at right-set to couple at leftchange places with partners, and set, and pirouette to places-right and left with opposite couple. v. Les Lanciers. -The grand chain. The first couple advance and turn facing the top; then the couple at right advance behind the top couple; then the couple at left, and the opposite couple, do the same, forming two lines. All change places with partners and back again. The ladies turn in a line on the right, the gentlemen in a line on the left. Each couple meet up the centre. Set in two lines, the ladies in one line, the gentlemen in the other. Turn partners to places. Finish with the grand chain.
*This or the Trenise must be omitted.
126. THE CALEDONIANS. Figure.-The first and opposite couples hands across round the centre and back to places set and turn partners. Ladies' chain. Half promenade-half right and left. Repeated by the side couples. Second Figure. The first gentleman advance and retire twice. All set at corners, each lady passing into the next lady's place on the right. Promenade by all. Repeated by the other couples. Third Figure.-The first lady and opposite gentleman advance and retire, bending to each other. First lady and opposite gentleman pass round each other to places. First couple cross over, having hold of hands, while the opposite couple cross on the outside of them-the same reversed. All set at corners, turn, and resume partners. All advance and retire twice, in a circle with hands joined-turn partners. Fourth Figure. The first lady and opposite gentleman advance and stop; then their partners advance; turn partners to places. The four ladies move to right, each taking the next