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IGNORANCE TALKS LOUD;
Observe : An ace may be reckoned
Clubs and Spades. Hearts and Diamonds. either as eleven or one; every court- King.
Six. King. Three. card is counted as ten, and the rest of Queen. Five. Queen. Four.
Knave. the pack according to their points.
Four. Knave. Five. 111. THE ODDS OF NATURAL VINGT- Seven. Three. Deuce. Six. ON merely depend upon the average
11 in all.
12 in all. number of cards likely to come under 115. (ü.) WHEN NOT TRUMPS:or exceed twenty-one: for example, if Clubs and Spades. Hearts and Diamonds. those in hand make fourteen exactly, it King. Five. King. Three. is seven to six that the one next drawn Queen. Four. Queen. Four. does not make the number of points Knave. Three. Knave.
Five. above twenty-one; but if the points be Seven. Deuce. Ace. Six. fifteen, it is seven to six against that Six.
Deuce. Seven. hand: yet it would not, therefore, 9 in all.
10 in all. always be prudent to stand at fifteen, 116. FROM THESE TABLES IT WILL for as the ace may be calculated both BE OBSERVED that spadille and basto ways, it is rather above an even bet are always trumps; and that the red that the adversary's two first cards suits have one trump more than the amount to more than fourteen. A black,—the former twelve, and the latter natural Vingt-un may be expected once only eleven. in seven coups when two, and twice 117. A TRUMP CALLBD MANILLE, in seven when four people play, and so between spadille and basto, is in black on, according to the number of players. the deuce, and in red the seven ; they
112. Quadrille. — The game of are the second cards when trumps, and Quadrille is played by four persons, the last in their respective suits when and the number of cards required is not trumps. Example: the deuce of forty; the four tens, nines, and eights spades being second trump when they being discarded from the pack. The are trumps, and the lowest card when deal is made by distributing the cards clubs, hearts, or diamonds are trumps, to each player, three at a time for two and so of the rest. rounds, and four at a time for one 118. PUNTO IS THE ACE OF HEARTS round; commencing with the right- or diamonds, which is above the king, hand player, who is eldest hand. The and the fourth trump, when either of trump is made by the person who those suits are trumps; but is below plays, with or without calling, by the knave, and ace of diamonds and naming spades, clubs, diamonds, or hearts when they are not trumps. The hearts, and the suit so named becomes two of hearts or diamonds is always trumps.
superior to the three;. the three to the 113. The Two FOLLOWING TABLES four; the four to the five; and the five will show the rank and order of the to the six: the six is only superior to the cards, when trumps or when not so. seven when it is not trumps, for when 114. (i.) WHEN TRUMPS :
the seven is manille, it is the second Clubs and Spades. Hearts and Diamonds. trump. Spadille, the ace of Spadille, the ace of 119. THERE ARE THREE MATADORES, spades. spades.
viz., spadille, manille, and basto; whose Manille, the seven privilege is, when the player has no Manille, the deuce
of hearts or of other trumps but them, and trumps are of spades or of
diamonds. led, he is not obliged to play them, but clubs.
Basto, the ace of may play what card he thinks proper, Basto, the ace of clubs.
provided, however, that the trump led clubs.
Punto, the ace or is of an inferior value; but if spadille
hearts or of dia- should be led, he that has manille or monds.
basto only is compelled to lead it, which
KNOWLEDGE IS MODEST, CAUTIOUS, AND PURE ;
is the case with basto in respect to xvi. Mille is a mark of ivory which manille, the superior matadore always is sometimes used, and stands for ten forcing the inferior.
fish. 120. TERMS USED IN QUADRILLE. xvii. Matadores, or matts, are spadille, -i. To ask leave is to ask leave to play manille, and basto, which are always the with a partner, by calling a king. three best trumps. False matadores
ii. Basto is' the ace of clubs, and are any sequence of trumps, following always the third best trump
the matadores regularly. ü. Bast is a penalty incurred by not xviii. Ombre is the name given to him winning when you stand your game, or who stands the game, by calling or playby renouncing; in which cases you pay ing sans appeler, or sans prendre. as many counters as are down.
xix. Party is the duration of the game, iv. Cheville is being between the eldest according to the number of tours agreed hand and the dealer.
to be played. v. Codille is when those who defend xx. Pass is the term used when you the pool make more tricks than those have not either a hand to play alone, or who defend the game, which is called with calling a king. winning the codille.
xxi. Ponto, or Punto, is the ace of vi. Consolation is a claim to the game, diamonds, when diamonds are trumps ; always paid by those who lose, whether or hearts, when they are trumps, and is by codille or demise.
then the fourth trump. vii. Devole is when he who stands the xxii. Pool.-- The pool consists of the game makes no trick.
fishes which are staked for the deals, viii. Double is to play for double or the counters put down by the players, stakes, with regard to the game, the or the basts which go to the game. To consolation, the sans prendre, the mata- defend the pool is to be against him who dores, and the devole.
stands the game. ix. Force.- The ombre is said to be xxiii. Prise is the number of fish or forced when a strong trumpis played for counters given to each player at the the adversary to over-trump. Heis, like- commencement of the game. wise, said to be forced when he asks xxiv. Régle is the order to be observed leave, and one of the other players at the game. obliges him to play sans prendre; or xxv. Remise is when they who stand pass, by offering to play sans prendre. the game do not make more tricks than
x. Forced spadille is, when all have they who defend the pool, and then they passed, he who has spadille is obliged to lose by remise.
xxvi. Renounce is not to play in the xi. Forced sans prendre is when, hav- suit led when you have it; likewise, ing asked leave, one of the players offers when, not having any of the suit led, to play alone, in which case you are you win with a card that is the only one obliged to play alone or pass. you have of that suit in which you play.
xii. Friend is the player who has the xxvii. Reprise is synonymous with king called.
party. xiii. Impasse. To make the impasse xxvii. Report is synonymous with is when, being in cheville, the knave of reprise and party, a suit is played, of which the player
xxix. Roi rendu is the king surtenhas the king.
dered when called and given to the xiv. Manille is, in black, the deuce of ombre, for which he pays a fish; in spades or clubs; in red, the seven of which case, the person to whom the hearts or diamonds, and is always the game is given up must win the game second best trump.
alone. xv. Mark means the fish put down by xxx. Spadille is the ace of spades, the dealer.
which is always the best trump.
IGNORANCE BOASTFUL, CONCEITED, AND SURE.
xxxi. Sans appeler is playing with unless the youngest hand and the rest out calling a king.
have passed. xxxii. Sans prendre is erroneously xi. If any person play out of his used for sans appeler, meaning the turn, the card may be called at any time,
or the adversary may call a suit. xxxiii. Tenace is to wait with two xii. If the person who won the sixth trumps that must make when he who trick play the seventh card, he must has two others is obliged to lead, such play the vole. as the two black aces against manille or xiii. If you have four kings, you may punto.
call a queen to one of your kings, or call xxxiv. Tours are the counters, which one of your kings; but you must not they who win put down, to mark the call the queen of trumps. number of coups played.
xiv. If a card be separated from the xxxv. Vole is to get all the tricks, rest, and it is seen, it must be played if either with a friend or alone, sans the adverse party has seen it, unless prendre, or declared at the first of the the person who separated it play sans deal.
prendre. 121. LAWS or QUADRILLE. - i. xv. If the king called, or his mated The cards are to be dealt by fours and queen, play out of turn, no vole can be threes, and in no other manner. The played. dealer is at liberty to begin by four or xvi. No one is to be basted for a rethree. If in dealing there is a faced nounce unless the trick be turned and card, there must be a new deal, unless quitted; and if any person renounce it is the last card.
and it is discovered, if the player should ii. If there are too many or too few happen to be basted by such renounce, . cards, it is also a new deal.
all the parties are to take up their cards iii. No penalty is inflicted for dealing and play them over again. wrong, but the dealer must deal again. xvii. Forced spadille is not obliged to
iv. He who has asked leave is obliged make three tricks. to play.
xviii. The person who undertakes to v. No one should play out of his play the vole has the preference of turn: if, however, he does, he is not playing before him who offers to play basted for it, but the card played may sans prendre. be called at any time in that deal, pro- xix. The player is entitled to know vided it does not cause à revoke; or who is his king called, before he deeither of the adversaries may demand clares for the vole. the partner of him who played out of xx. When six tricks are won, the perhis turn, or his own partner, to play any son who won the sixth must say, “I suit he thinks fit.
play (or, do not play) the vole;" or " I vi. No matadore can be forced but by ask ;” and no more. a superior matt; but the superior forces xxi. He who has passed once has no the inferior, when led by the first player. right to play after, unless he has spa
vii. Whoever names any suit for dille; and he who asks must play, untrumps must abide by it, even though it less somebody else play sans prendre. should happen to be his worst suit. xxii. If the players show their cards
viii. If you play with eleven cards before they have won six tricks, they you are basted.
may be called. ix. If you play sans prendre or have xxüi. Whoever has asked leave canmatadores, you are to demand them not play sans prendre, unless he be before the next dealer has finished his forced. deal, otherwise you lose the benefit. xxiv. Any person may look at the
x. If any one name his trump with- tricks when he is to lead. out asking leave, he must play alone, xxv. Whoever, playing for a vole,
RE NOT THE FIRST BY WHOM THE NEW I8 TRIED;
loses it, has a right to stakes, sans and is so called from fifteen being the prendre, and matadores.
number to count out. It is usually xxvi. Forced spadille cannot play for played by two persons only, and is the vole.
much admired for its simplicity and xxvii. If any person discover his game fairness, as it depends entirely upon he cannot play the vole.
chance, is soon decided, and does not xxviü. No one is to declare how many require that attention which most other trumps are out.
games do. It is, therefore, particularly xxix. He who plays and does not win calculated for those who love to sport three tricks, is basted alone, unless forced upon an equal chance. spadille.
METHOD OF PLAYING.— The cards xxx. If there are two cards of a sort, must be shuffled by the two players, and it is a void deal, if discovered before the when they have cut for deal(which falls deal is played out.
to the lot of him who cuts the lowest), 122. RULES FOR LEARNERS. — 1. the dealer has the liberty at this, as When you are the ombre, and your well as all other games, to shuffle them friend leads from a matt, play your best again. When this is done, the advertrump, and then lead the next best the sary cuts them; after which, the dealer first opportunity
gives one card to his opponent, and one ii. If you possess all the trumps con- to himself. Should the dealer's advertinue to lead them, except you hold cer- sary not approve of his card, he is entain other winning cards.
titled to have as many cards given to ü. If all the other matts are not re- him, one after the other, as will make vealed by the time you have six tricks, fifteen, or come nearest to that number; do not run a risk in playing for the vole. which are usually given from the top of
iv. When you are the friend called, the pack: for example—if he should have and hold only a matt, lead it; but if it a deuce, and draw a five, which amounts be guarded by a small trump, lead that. to seven, he must continue going on, in But when the ombre is last player, lead expectation of coming nearer to fifteen. the best trump you possess.
If he draw an eight, which will make v. Punto in red, or king of trumps just fifteen, he, as being eldest hand, is in black, are good cards to lead when sure of winning the game. But if he you are best; and should either of them overdraw himself, and make more than succeed, then play a small trump. fifteen, he loses, unless the dealer should
vi. If the ombre lead to discover his happen to do the same; which circumfriend, and you have king, queen, and stance constitutes a drawn game; and knave, put on the knave.
the stakes are consequently doubled. vii. Preserve the suit called, whether In this manner they persevere, until friend or foe.
one of them has won the game, by viii. When playing against a lone standing and being nearest to fifteen. hand, never lead a king unless you have At the end of each game the cards are the queen; nor change the suit: and packed and shuffled, and the players prevent, if possible, the ombre from again cut for deal. The advantage is being last player.
invariably on the side of the elder ix. You are to call your strongest hand. suits, except you have a queen guarded; 124. Quadrilles. — THE FIRST and if elder hand, you have a better Set. First Figure, Le Pantalon.—Right chance than middle hand.
and left. Balancez to partners; turn x. A good player may play a weaker partners. Ladies chain. game, either elder or younger, than mid- menade; half right and left. (Four dle hand.
times.)—Second Figure, L'Eté.—Leading 123. Quinze. — DESCRIPTION OF lady and opposite gentleman advance THE GAME.—Quinze is of French origin, and retire ; chassez to right and left:
NOR YET TIIE LAST TO CAST THE OLD ASIDE.
cross over to each other's places; centre turn to places—all advance in chassez to right and left. Balancez and two lines—all turn partners. iii. La turn partners. (Four times.) Or Double Dorset. --First lady advance and stop, L'Eté.—Both couples advance and retire then the opposite gentleman-both reat the same time; cross over : advance tire, turning round-ladies' hands across and retire again; cross to places. Ba- half round, and turn the opposite gentlelancez and turn partners. (Four times.) men with left hands—repeat back to Third Figure, La Poule.—Leading ladý places, and turn partners with left hands. and opposite gentleman cross over, iv. L'Etoile. First couple set to giving right hands; recross, giving left couple at right-set to couple at lefthands, and fall in a line. Set four in change places with partners, and set, a line; half promenade. Advance two, and pirouette to places—-right and left and retire (twice). Advance four, and with opposite couple. v. Les Lanciers. retire; half right and left. (Four times.) -The grand chain. The first couple adFourth Figure, Trenise. The first couple vance and turn facing the top; then the advance and retire twice, the lady couple at right advance behind the top remaining on the opposite side; the two couple; then the couple at lefu, and the ladies go round the first gentleman, opposite couple, do the same, forming who advances up the centre; balancez two lines. All change places with and turn hands. (Four times.) Fifth partners and back again. The ladies Figure, La Pastorale. — The leading turn in a line on the right, the gentlecouple advance twice, leaving the lady men in a line on the left. Each coup opposite the second time. The three meet up the centre. Set in two lines, advance and retire twice. The leading the ladies in one line, the gentlemen in gentleman advance and set. Hands four the other. Turn partners to places. half round; half right and left. * (Four Finish with the grand chain. times.) Sixth Figure, Galop Finale. 126. THE CALEDONIANS. First Top and bottom couples galopade quite Figure. The first and opposite couples round each other. Advance and retire; hands across round the centre and back four advance again, and change the to places set and turn partners. gentlemen. Ladies' chain. Advance and Ladies' chain. Half promenade-half retire four, and regain your partners in right and left. Repeated by the side your places. The fourth time all galop- couples. Second Figure.— The first ade for an unlimited period. (Four gentleman advance and retire twice. imes.) Or, All galopade or promenade, All set at corners, each lady passing eight bars. Advance four en galop oblique, into the next lady's place on the right. and retire, then half promenade, eight Promenade by all. Repeated by the bars. Advance four, retire, and return other couples. Third Figure.—The first to places with the half promenade, eight lady and opposite gentleman advance bars. Ladies' chain, eight bars. Re- and retire, bending to each other. First peated by the side couples, then by lady and opposite gentleman pass round the top and bottom, and lastly by the each other to places. First couple cross side couples, finishing with grand pro- over, having hold of hands, while the menade.
opposite couple cross on the outside of 125. LANCERS.-i. La Rose. First them—the same reversed. All set at gentleman and opposite lady advance corners, turn, and resume partners. and set~turn with both hands, retiring All advance and retire twice, in a to places-return, leading outside-set circle with hands joined—turn partners. and turn at corners. ü. La Lodoiska. Fourth Figure.— The first lady and -First couple advance twice, leaving opposite gentleman advance and stop; the lady in the centre set in the then their partners advance; turn
partners to places. The four' ladies * This or the Trenise must be omitted. move to right, each taking the next