Artificial Intelligence IlluminatedJones & Bartlett Learning, 2004 - 739 pages Artificial Intelligence Illuminated presents an overview of the background and history of artificial intelligence, emphasizing its importance in today's society and potential for the future. The book covers a range of AI techniques, algorithms, and methodologies, including game playing, intelligent agents, machine learning, genetic algorithms, and Artificial Life. Material is presented in a lively and accessible manner and the author focuses on explaining how AI techniques relate to and are derived from natural systems, such as the human brain and evolution, and explaining how the artificial equivalents are used in the real world. Each chapter includes student exercises and review questions, and a detailed glossary at the end of the book defines important terms and concepts highlighted throughout the text. |
From inside the book
Results 1-5 of 69
Page xx
... Introduction 421 15.2 Planning as Search 423 15.3 Situation Calculus 426 15.4 The Frame Problem 427 15.5 Means - Ends Analysis 428 15.6 Chapter Summary 430 15.7 Review Questions 431 15.8 Exercises 431 15.9 Further Reading XX Contents.
... Introduction 421 15.2 Planning as Search 423 15.3 Situation Calculus 426 15.4 The Frame Problem 427 15.5 Means - Ends Analysis 428 15.6 Chapter Summary 430 15.7 Review Questions 431 15.8 Exercises 431 15.9 Further Reading XX Contents.
Page xxiv
... Analysis 574 20.2.2 BNF 575 20.2.3 Grammers 579 20.2.4 Parsing : Syntactic Analysis 581 20.2.5 Transition Networks 582 20.2.6 Augmented Transition Networks 585 20.2.7 Chart Parsing 585 20.2.8 Semantic Analysis 588 20.2.9 Ambiguity and ...
... Analysis 574 20.2.2 BNF 575 20.2.3 Grammers 579 20.2.4 Parsing : Syntactic Analysis 581 20.2.5 Transition Networks 582 20.2.6 Augmented Transition Networks 585 20.2.7 Chart Parsing 585 20.2.8 Semantic Analysis 588 20.2.9 Ambiguity and ...
Page xxv
... Analysis 620 21.4.3 Determining Shape and Orientation from Texture 620 21.5 Interpreting Motion 623 21.6 Making Use of Vision 625 21.7 Face Recognition 627 21.8 Chapter Summary 628 21.9 Review Questions 629 21.10 Exercises 630 21.11 ...
... Analysis 620 21.4.3 Determining Shape and Orientation from Texture 620 21.5 Interpreting Motion 623 21.6 Making Use of Vision 625 21.7 Face Recognition 627 21.8 Chapter Summary 628 21.9 Review Questions 629 21.10 Exercises 630 21.11 ...
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Contents
Contents | 1 |
Uses and Limitations | 19 |
Knowledge Representation | 27 |
Search | 69 |
Advanced Search | 117 |
Game Playing | 143 |
Knowledge Representation and Automated | 173 |
Inference and Resolution for Problem Solving | 209 |
Genetic Algorithms | 387 |
Planning | 419 |
Planning Methods | 433 |
Advanced Topics | 463 |
Fuzzy Reasoning | 503 |
Intelligent Agents | 543 |
Understanding Language | 571 |
Machine Vision | 605 |
Common terms and phrases
able actions agents alpha-beta pruning analysis applied architecture Artificial Intelligence Bayesian behavior block branching factor breadth-first search calculate Chapter chess chromosome classifier complex consider crossover current_node database decision tree defined depth-first search described determine edge edited examine example expert system Explain expression fact false frame fuzzy logic fuzzy sets game tree genetic algorithms goal node goal tree grammar Hence heuristic human hypothesis idea information retrieval input involves knowledge layer leaf nodes learning match means membership functions Minimax move MoveOnto natural language processing neural networks neurons nonmonotonic noun object operator optimal output path perceptron position possible Press probability PROLOG propositional logic queue reasoning represent representation robot root node rules schema search method search space search tree semantic sentence set of clauses shown in Figure simple situation solution Springer Verlag symbols techniques theorem tion training data true truth table variables vector words X₁