Visualization HandbookCharles D. Hansen, Chris R. Johnson Academic Press, 2005 - 962 pages The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a "who's who” of international scientific visualization researchers covering every aspect of the discipline, including: · Virtual environments for visualization · Basic visualization algorithms · Large-scale data visualization · Scalar data isosurface methods · Visualization software and frameworks · Scalar data volume rendering · Perceptual issues in visualization · Various application topics, including information visualization. * Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields; * Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization. |
Contents
Isosurfaces | 37 |
Volume Rendering | 125 |
PART IV Vector Field Visualization | 259 |
PART V Tensor Field Visualization | 311 |
PART VI Geometric Modeling for Visualization | 357 |
PART VII Virtual Environments for Visualization | 411 |
Other editions - View all
Common terms and phrases
algorithm application approach AVS/Express cells color insert components compression Computer Graphics contour coordinates data values dataset defined desktop developed direction display domain encoding Equation example Field Visualization Figure filter flow geometry global glyphs gradient graph graphics hardware grid haptic hierarchy IEEE Computer IEEE Visualization implementation input integral interactive interface interpolation IRIS Explorer isosurface ization level-set lookup marching cubes mesh method module nodes objects octree opacity parallel parameters particle performance pipeline pixel plane points polygonal Proc Proceedings projection representation sampling Scalar Field scalar values scientific visualization SCIRun SIGGRAPH simulation slice space spatial splatting streamlines structure surface techniques tensor fields texture texture mapping time-step time-varying tion toolkit topology transfer function triangle unstructured grids vector field vertex vertices virtual environments virtual reality visualiza volume data volume rendering Volume Visualization voxel widget
References to this book
Fundamentals of Computer Graphics Peter Shirley,Michael Ashikhmin,Steve Marschner No preview available - 2005 |